


It might happen that your plans become out of date one turn after you created them. It is another reason not to plan too much ahead.

Because of that, it might happen that a province that you wanted to conquer after the end of current war will be destroyed in the meantime by barbarians traveling through Europe. Your influence on their decisions and actions is limited. New can be born during the game, as conquered provinces free themselves, rebellions outbreak or civil wars. There are dozens of factions fighting each other in the game. For that reason, avoid playing hastily and try to always have a backup plan in case of trouble. Sometimes a campaign planned for next ten turns can end after two of them because of lost battle, disease or political crisis. Attila is a complex game, full of nuances and random situations. Not always are they comprehensive, but in most cases they're enough to understand what specific name or icon means. If you see a plus next to the text, wait another while and further information will show. After moving your cursor on a name, icon or number wait a moment for a window with hint to appear.

There you will find instruction with explanation of game mechanics and control description as well. In-game encyclopedia requires internet connection to work, but consists of many useful information, such as buildings available for each culture, abilities of commanders and units statistics. There you will find many advices and explanations about each aspect of the game. While playing the prologue keep attention to hints that show under your advisor image. There are many valuable information in it, completing it will be good even for veteran players of Total War series. In Attila prologue serves as a tutorial, which consists of information about game basics, controls, managing the country or fighting.
